In a game largely defined by and closely tied to its competitive scene, playing 3.14’s release without any professional guidance was rough. Vision was thrown to the wolves, junglers struggled to adapt, and supports had no idea what items to buy after Relic Shield was quickly balanced. Even at higher divisions, games were chaotic blood baths.
It felt a little like the sky was falling–and that’s not surprising. Players had a lot to adjust to and no one to lead by example. It’s not an easy task. (more…)